Confusion at a Glance

Units become confused if:

  1. Burst through by evaders.

  2. Driven back by missile fire on any Drive Back roll of a 6.

  3. Driven back or falling back into impassable terrain on the roll of a 6.

  4. Driven back or falling back into enemies or combat.

  5. Forcing friends to make way on the roll of a 6.

  6. Driven back/falling back into unyielding friends.

  7. Making way on the roll of a 6.

  8. Unable to fall back to at least 1cm from enemy following combat.

Confused units

  1. Cannot move in the Command phase by either initiative or orders.

  2. Suffer a −1 Attacks modifier in combat.

  3. Cannot support in combat.

  4. Cease to be confused at the end of their Command phase.

Laisser passer

  1. Units can make way for friends that are:

    • Driven back by shooting

    • Retreating from combat

    • Making way for another unit

  2. Units engaged in combat, constricted by terrain, or otherwise unable to move cannot make way.

  3. Units can make way by moving aside or moving back.

Moving aside

  1. All stands in the path of the friend are moved – all other stands remain in place. Stands are rearranged around those that remain in place.

  2. If all stands are in the path of the friend, move whichever stand needs to move the shortest distance to get out of the path. Rearrange the other stands around this stand.

Moving back

  1. The entire unit moves back in the same direction as the friend.

  2. If infantry move back for other infantry, they can be arranged into support.