Séquence de Jeu
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DéploiementAu début de la bataille, les deux joueurs alignent leurs armées à au moins 80 cm l’une de l’autre |
Les armées sont déployées secrètement en notant les positions des unités sur une carte du terrain ou, si les joueurs le préfèrent, ils peuvent aussi placer une unité chacun leur tour en commençant par celui qui possède le plus d’unités. |
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La BatailleChaque camp joue un tour après l’autre, en commençant par le joueur ayant obtenu le plus haut résultat sur un D6. |
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Un tour est divisé en trois phases, comme indiqué ci-dessous. Ces dernières sont jouées dans l’ordre indiqué, de la phase d’Ordres à la phase de Combat. Les joueurs peuvent fixer une durée de jeu en tours ou s’affronter jusqu’à ce que l’un des deux soit forcé de battre en retraite. |
Voir End of the Battle. |
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Commandement (Cdt)Troops are moved |
The player whose turn it is can move his forces in the Command phase Command phase. Units can either move on their initiative or in response to orders as they receive them. |
See Command & Initiative. |
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TirTroops shoot with missile weapons. |
The player whose turn it is can now direct missile fire. Shooting includes short-ranged weapons such as bows, as well as longer ranged weapons like cannons, and magic spells. Often these will be out of range of the enemy, so there will be no shooting that turn. |
See Tir. |
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CombatBoth sides fight hand-to-hand combat. |
In the Combat phase both sides fight. This phase is a bit different to the other phases because it is not just the player whose turn it is that takes part. In the Combat phase both players fight with all their troops that are engaged. |
See Combat. |
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The Battle EndsThe game finishes when one player concedes defeat or an army is forced to withdraw from the battle or, if players prefer, when an agreed number of turns have passed. |
Once a player has completed his Combat phase his turn is over and it’s his opponent’s turn. His opponent then takes a turn in the same way, starting with Command and ending with Combat. It is then the first player’s turn again and so on until both players have completed the predetermined number of turns or until one side concedes defeat or is forced to leave the battlefield. |
See End of the Battle. |
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