Game Sequence
1 |
Deploy ArmiesAt the start of the battle both players line up their armies at least 80cm apart. |
Armies are deployed secretly by making a map of the battlefield with the positions of units indicated or, if players prefer, by placing one unit at a time, starting with the player whose army has the most units. |
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2 |
Commence BattleEach side takes a turn one after the other, starting with the player who rolls the highest score on a D6. |
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A turn is divided into three phases, as shown below. These phases are completed in the order shown, starting with the Command phase and ending with the Combat phase. |
Players can either set a number of turns to play or fight until one side is forced to withdraw. |
See End of the Battle. |
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Commandement (Cdt)Troops are moved |
The player whose turn it is can move his forces in the Command phase Command phase. Units can either move on their initiative or in response to orders as they receive them. |
See Command & Initiative. |
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TirTroops shoot with missile weapons. |
The player whose turn it is can now direct missile fire. Shooting includes short-ranged weapons such as bows, as well as longer ranged weapons like cannons, and magic spells. Often these will be out of range of the enemy, so there will be no shooting that turn. |
See Tir. |
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CombatBoth sides fight hand-to-hand combat. |
In the Combat phase both sides fight. This phase is a bit different to the other phases because it is not just the player whose turn it is that takes part. In the Combat phase both players fight with all their troops that are engaged. |
See Combat. |
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3 |
The Battle EndsThe game finishes when one player concedes defeat or an army is forced to withdraw from the battle or, if players prefer, when an agreed number of turns have passed. |
Once a player has completed his Combat phase his turn is over and it’s his opponent’s turn. His opponent then takes a turn in the same way, starting with Command and ending with Combat. It is then the first player’s turn again and so on until both players have completed the predetermined number of turns or until one side concedes defeat or is forced to leave the battlefield. |
See End of the Battle. |
4 |
Hail the victor!Once the game is over and the dust of battle settles, it is time to work out who has won. |
Once the battle is over, both players add up the number of victory points they have scored. The more enemy units they have destroyed, the more victory points they will accrue. |
See End of the Battle. |