Confusion at a Glance

Units become confused if:

  1. Burst through by evaders.

  2. Driven back by missile fire on any Drive Back roll of a 6.

  3. Driven back/falling back into impassable terrain on the roll of a 6.

  4. Driven back/falling back into enemies or combat.

  5. Forcing friends to make way on the roll of a 6.

  6. Driven back/falling back into unyielding friends.

  7. Making way on the roll of a 6.

  8. Unable to Fall Back to 1cm from enemy or combat.

Confused units

  1. Confused units cannot move in the Command phase by either initiative or orders.

  2. Confused stands suffer a −1 Attacks modifier in combat.

  3. Confused infantry stands cannot support in combat.

  4. Confused units cease to be confused at the end of their Command phase.