Page Numbers
Here you can find the headings and page numbers from the PDF (or printed book) linked to the page on this website.
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Editor’s Note Page 1
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Warmaster Revolution Page 2
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Artwork Page 2
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Miniatures painted by Page 2
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Special thanks to Page 2
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Contents Page 4
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Introducing Warmaster Page 6
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The Game Rules Page 6
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Dice Page 7
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Rulers & Tape Measures Page 7
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Get stuck in Page 7
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Game Values Page 8
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Infantry, cavalry, chariots, monsters, artillery & machines Page 8
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Shooting attacks Page 8
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Command values Page 9
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Units Page 9
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Characters Page 9
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Measuring Page 9
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Anything else to learn? Page 9
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Game Sequence Page 11
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Command at a Glance Page 12
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The Command Phase Page 13
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Initiative movement Page 13
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Ordered movement Page 13
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Giving an order Page 14
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Giving further orders Page 14
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Command penalties Page 15
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Charge! Page 16
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Brigades Page 17
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Movement at a Glance Page 18
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Movement Page 19
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Movement distances Page 19
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Formation & movement Page 20
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Moving the stands Page 21
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The gap rule Page 21
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Terrain Page 22
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Fortifications and buildings Page 22
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Moving by initiative Page 23
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The path of evaders Page 24
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Character movement Page 25
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Units which move off the table Page 25
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Shooting at a Glance Page 26
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The Shooting Phase Page 27
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Attack value Page 27
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Targets Page 27
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Range Page 28
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How to calculate casualties Page 28
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Armour Page 29
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Removing casualties Page 29
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Driving back enemies Page 29
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Units routed by drive backs Page 30
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Shooting at charging enemy Page 30
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Special situations Page 31
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The role of missile troops Page 31
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Combat at a Glance Page 32
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Combat Phase Page 33
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Combat engagement Page 34
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Moving chargers Page 34
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Sequence of charges Page 34
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Enemy in sight Page 34
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Zones Page 35
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The charge move Page 36
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Forming a battle line Page 36
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Contact with other enemy Page 37
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Exceptions & anomalies Page 37
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Unable to form a battle line Page 37
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Blocked edges Page 38
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Pinned targets Page 38
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Irregular formations Page 38
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Enveloping charge Page 39
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Attacks Page 40
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Attack value Page 40
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Attack modifiers Page 41
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How to calculate damage Page 42
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Armour Page 42
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Casualties Page 42
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Combat results Page 43
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Supporting troops Page 44
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Supporting combat Page 44
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Supporting charges Page 44
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Retreats Page 45
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Blocked retreats Page 45
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Retreating artillery Page 46
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Aftermath Page 46
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Pursuit Page 47
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Which units can pursue? Page 47
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Moving pursuers Page 47
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Basic pursuit Page 47
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Indirect pursuit Page 48
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Supporting pursuits Page 48
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Incidental contact Page 49
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Infantry contact with cavalry Page 49
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Impossible to pursue Page 49
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Pursuit and destroyed enemy Page 50
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Pursuit and combat dropouts Page 50
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Pursuit in terrain Page 50
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Advance Page 50
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Fall backs Page 51
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Moving back Page 52
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Unresolved combats Page 52
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Remove odd hits Page 52
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Defended & fortified troops Page 53
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Defended Page 53
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Fortified Page 53
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Defended & fortified enemy Page 53
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Confusion at a Glance Page 54
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Confusion Page 55
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When do units become confused? Page 55
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Confused units Page 56
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Making way Page 56
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Moving aside Page 56
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Moving back Page 56
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Generals, Wizards & Heroes Page 59
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Game values Page 59
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Characters as game pieces Page 60
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Characters & terrain Page 60
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Orders from wizards & heroes Page 60
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Blunders Page 61
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Character movement Page 62
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Joining a unit Page 62
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Enemy moving through characters Page 62
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Characters & shooting Page 62
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Characters in combat Page 63
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Character mounts Page 63
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Odd size character bases Page 63
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Flying Units at a Glance Page 64
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Flying Units Page 65
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Initiative Page 65
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Orders Page 65
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Home back Page 65
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Moving Page 65
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What can flying units see? Page 66
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Terrain Page 66
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Fortified troops Page 66
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Characters Page 66
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End of the Battle at a Glance Page 68
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End of the Battle Page 69
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Turns complete Page 69
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Player concedes Page 69
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Withdraw Page 69
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Victory points Page 69
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Advanced Rules Page 71
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The aim of the game Page 72
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The spirit of the game Page 72
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Artillery & Machines Page 73
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Stands Page 73
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Artillery in combat Page 73
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Terrain Page 73
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Shooting overhead Page 73
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Cannons Page 74
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Elven bolt thrower Page 75
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Stone throwers Page 75
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Bolt thrower Page 75
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Magic Page 76
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Spells Page 76
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Magic items Page 76
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Casting spells Page 76
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Magic items Page 77
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Magic standards Page 77
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Magic weapons Page 78
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Devices of power Page 78
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Advanced Terrain Rules Page 80
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Battlefields Page 81
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Setting up armies Page 81
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Setting up scenery Page 81
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Table size and deployment areas Page 81
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How long does the battle last? Page 82
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Scenarios Page 82
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Victory Points Page 82
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Take and hold Page 83
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Battle for the tower Page 84
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Defending the village Page 85
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Wagon train Page 86
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Siege & Fortresses Page 87
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Introduction Page 87
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Model fortresses Page 87
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General siege rules Page 87
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Movement Page 88
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Shooting Page 88
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Structure tests Page 88
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Battering Page 89
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Breaches Page 90
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Gateways and Breaches Page 90
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Assaults Page 91
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Counter attacks on ramparts Page 91
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Giants Page 93
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Towers Page 93
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Flyers attacking fortifications Page 95
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Character movement Page 95
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Magic Page 95
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Siege machines Page 95
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Siege towers Page 96
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Battering rams Page 97
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Sows Page 97
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Mantlets Page 97
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Boiling Oil or Rock Droppers Page 98
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Tribock Page 98
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Bombard Page 99
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Mangonel Page 99
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Earthworks Page 100
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Log rams Page 100
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Ladders Page 100
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Siege equipment lists Page 101
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Fortification Page 101
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Siege equipment list Page 102
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Siege artillery list Page 102
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Scenarios Page 103
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Into the breach Page 103
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The watchtower Page 104
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Campaigns of Conquest Page 105
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Introduction Page 105
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Warmaster campaign Page 105
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Starting a campaign Page 105
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The largest empire Page 106
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Sequence of play Page 106
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Events phase Page 106
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Revenue phase Page 106
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Challenge phase Page 107
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Battle phase Page 107
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Team battles Page 108
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Conquest and building phase Page 108
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How to win Page 109
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Siege Page 110
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Naval operations Page 111
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Optional rules Page 112
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Abstract battle resolution Page 112
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