Expanded Unit List – Destruction

These are experimental rules designed to be used for casual play.

Compiled by ntdars, with the much needed help of the WMR community. Version 2.1.

Forces of Destruction

Troop Type Attacks Hits Armour Command Unit size Points per unit Min/max Special

Dark Elf Executioners

Infantry

3

3

5+

3

80

–/1

Dark Elf Cold One Chariots

Chariot

3/2

3

5+

3

120

–/–

Dark Elf Black Guard

Infantry

3

3

4+

3

90

–/1

 

Beastmen Cygor

Monster

3/3

4

5+

1

100

–/1

Beastmen Pestigors

Infantry

4

4

5+

3

35

–/1

 

Orc Boar Chariots

Chariot

3

3

5+

3

95

–/–

 

Skaven Weapon Teams

Infantry

2/2

3

1

25

–/2

Skaven Hellpit Abomination

Monster

6

4

4+

1

125

–/1

Skaven Verminlord

Upgrade

3

75

0–1

 

Vampire Counts Blood Knights

Cavalry

3

3

4+

3

170

0–1

Vampire Counts Varghulf

Monster

5

4

5+

1

125

–/1

Special rules

1. Executioners

Executioners’ to-hit rolls of a 6 reduce their target’s armour save by −1. Therefore, units with a 4+ armour save will be downgraded to a 5+ armour save, 5+ armour saves will be downgraded to a 6+ armour save, and units with a 6+ armour save will have no save at all. This ability has no effect on units benefiting from Fortified Terrain.

2. Cold One Chariots

Any number of Cold One Knights may be replaced with a unit of Cold One Chariots. Note that this unit counts towards the Cold One Knights min/max value.

These units are equipped with the repeating crossbow (see Crossbowmen and Dark Riders).

Cold One Chariots cannot form brigades except with other units of Cold One Chariots or Cold One Knights and vice versa.

3. Black Guard

Black Guard re-roll failed attack rolls on the first round of combat when they are charged.

4. Cygor

The Cygor’s shooting attack uses the Stone Thrower rules as described in the Rulebook.

5. Pestigors

One unit of Bestigors per full 1000 points can be upgraded to Pestigors for 35 points.

6. Weapon Teams

Weapon Teams follow the same rules for Empire Skirmishers, but may only join Clanrat units.

Weapon Teams have a shooting range of only 15cm however they can draw line of sight from all edges of their base for the purpose of Evading or Shooting, including shooting at charging enemies. Note, they still need Line of Sight from their front edge to charge an enemy.

Count enemy Armour values as one worse than normal when shot by a Weapon Team.

A roll of double 1 during shooting means the weapon has malfunctioned! The Weapon Team and its parent unit become Confused.

7. Hellpit Abomination

Hellpit Abominations are so aggressive that they cannot be included as part of a brigade, not even with other Hellpit Abominations.

They cause terror in their enemies.

The Abomination can shoot warpfire with a range of 20cm and 2 Attacks that are worked out in the normal way.

Once all hits have been struck for that round, and assuming it has not been slain, the Hellpit Abomination automatically regenerates 1 hit that it suffered that round. A hit that is inflicted and subsequently regenerated still counts towards the results for that round.

Per 1000 points, you can either field a Hellpit Abomination or Doomwheel, but not both.

8. Verminlord

Only Skaven Grey Seers can be upgraded to become a Verminlord.

A unit that has been joined by a Verminlord causes Terror in its enemies.

9. Blood Knights

Blood Knights ignore the “Undead” special army rule from the Vampire Counts Army Selector, however they are still unaffected by the −1 Combat penalty for fighting terrifying troops.

Blood Knights receive +1 Attack in the first round of every combat when fighting to their front.

Blood Knights are exceptionally rare, so the army may only include a single unit.

10. Varghulf

Varghulfs never suffer the −1 Attack modifier due to being flanked in the side or rear.

Once all hits have been struck for that round, and assuming it has not been slain, the Varghulf automatically regenerates 1 hit that it suffered that round. A hit that is inflicted and subsequently regenerated still counts towards the results for that round.