Editor’s Note

Warmaster Revolution (WMR) is a fan-based 2nd edition of rules for the Warmaster game. Warmaster stopped being supported by Games Workshop (GW) in 2012, yet there are still many players around the world who love this game and are playing it regularly.

WMR first started as a Czech community-based project but has since evolved into a project supported by large parts of the international community. The Warmaster Revolution Rules Committee (WMRRC), consisting of a number of players from around the world, was established to discuss rules issues and potential changes to the army lists.

The main aim of the WMR rule set is to implement the combat system from Warmaster Ancients – a second generation of the Warmaster rules system. In brief, this means a limited amount of combat rounds within one Combat Phase, among many other small fixes and enhancements. WMR also features a set of optional rules that focus on adding more dynamics to the game. Finally, a number of minor changes have also been introduced into the existing army lists.

We believe that WMR offers more dynamic, smooth and “realistic” games than the original version. But most importantly it shows, that though not supported by GW any more, the game still lives on.

Make Wargames, not War!

knight

In honour of Sergei Kushnir and all the fellow wargamers who had to experience real war.

Website editor’s note

This is an unofficial website not associated with the Warmaster Rules Committee.

Most of the text on this website is copied verbatim from the WMR Compendium version 2.0.1, available from the Warmaster Revolution website.

Changes to improve the text are marked with dotted underlines or coloured highlights. These changes do not modify any rules. Most of the changes rearrange the text in a more logical order, as used in the Warmaster Ancients and The Battle of Five Armies rulebooks (the two books are very similar). For example, Initiative movement is described in the Command phase (where it happens) rather than at the end of the Movement section, and rules on Line of sight are gathered at the end of Game Values.

Text similar to Ancients or Five Armies has been used where it is clearer or provides additional clarifications compared to the original.

In addition, some wording has been changed to align the rules with the official Questions and Answers.

  • Text taken from the Warmaster Ancients rulebook is marked with a pinkish underline or border.

  • Text taken from the Battle of Five Armies rulebook is marked with a gold underline or border.

  • Edits made based on the official “Questions and answers” have a green underline.

  • Other edits are marked with a blue underline or border (as seen in this section).

Minor spelling and grammatical errors have also been corrected. These corrections are not indicated — some of them are even present in the original rulebooks. Small changes to adapt the text for a website are also unmarked, for example replacing page references (though see Page Numbers) and diagram numbers with hyperlinks.

Corrections and suggestions

Feedback about this website is welcome on GitHub, on the Warmaster Revolution Discord, or by email to edificator@wargamemaster.info.

Comments or questions on the rules should be posted to Discord, the WMR Experimental forum or to the Facebook group.

Translations

If you are interested in translating the website to your language, or would like to suggest improvements to the existing translations, please join the #international-translation-helpline channel on the Warmaster Revolution Discord, or contact me by email at edificator@wargamemaster.info.