Movement at a Glance

Distance

  1. Units move in the Command phase either by initiative or if they receive orders.

  2. Units receiving one order after another are able to move several times during the Command phase.

    Types Full Pace Half Pace

    Infantry

    20cm

    10cm

    Cavalry

    30cm

    15cm

    Chariots

    30cm

    15cm

    Artillery

    10cm

    5cm

    Monsters

    20cm

    10cm

    Machines

    Movement distances vary

    Flying Units

    100cm

    10cm

    Characters

    60cm

    60cm

  3. Charging units and evading units move at up to full pace. Regular formations of columns and units in a straight line move at up to full pace unless fortified. Fortified units and units in an irregular formation move at up to half pace.

Terrain

  1. Infantry can move into any terrain.

  2. Cavalry and monsters cannot move into or over terrain features other than hills, bridges, shallow fordable rivers and low obstacles.

  3. Chariots, artillery and machines (in general) cannot move into or over terrain features other than hills and bridges.

Initiative

  1. A unit within 20cm of the enemy can use its initiative to move.

  2. A unit using its initiative must either charge or evade the closest visible enemy unit.

  3. A unit cannot use its initiative and be given orders in the same turn.

Generals, Wizards & Heroes

  1. Characters move once after the Command phase and can move up to 60cm.

  2. Characters do not need an order to move.

  3. Characters treat terrain in the same way as infantry.