Movement at a Glance
Distance
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Units move in the Command phase either by initiative or if they receive orders.
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Units receiving one order after another are able to move several times during the Command phase.
Types Full Pace Half Pace Infantry
20cm
10cm
Cavalry
30cm
15cm
Chariots
30cm
15cm
Artillery
10cm
5cm
Monsters
20cm
10cm
Machines
Movement distances vary
Flying Units
100cm
10cm
Characters
60cm
60cm
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Charging units and evading units move at up to full pace. Regular formations of columns and units in a straight line move at up to full pace unless fortified. Fortified units and units in an irregular formation move at up to half pace.
Terrain
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Infantry can move into any terrain.
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Cavalry and monsters cannot move into or over terrain features other than hills, bridges, shallow fordable rivers and low obstacles.
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Chariots, artillery and machines (in general) cannot move into or over terrain features other than hills and bridges.