Command & Initiative at a Glance
Initiative
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A unit can charge or evade the closest visible enemy unit within 20cm.
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A unit cannot move on initiative and orders in the same turn.
Home back
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Flying units more than 20cm from all friendly characters can home back up to 1D6 × 10cm towards any character before orders are issued.
Orders
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A unit can move once each time it is given an order.
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A unit can be given up to three orders by the same character.
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A unit cannot be given orders by different characters.
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You must finish giving orders to one unit before giving an order to another.
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You must finish giving orders from one character before giving orders from another character.
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A character must roll equal to or less than his Command value on 2D6 to issue an order.
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If a roll is failed, the order is not given and no further orders can be issued by that character.
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If a roll is failed, the order is not given and no further orders can be issued to that unit.
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If the General fails to give an order, no further orders can be given by any other characters.
Command penalties
Per full 20cm distance |
−1 |
Each successive order to the unit |
−1 |
Enemy within 20cm of unit |
−1 |
Unit within dense terrain |
−1 |
Per casualty |
−1 |
Brigade orders
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Up to four touching units may be brigaded together and issued a single order.
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Units moving as a brigade complete their entire move as a brigade unless one or more units are charging.