Command at a Glance

Orders

  1. Units move by initiative or by orders.

  2. Units using initiative are moved first.

  3. Other units require orders to move.

  4. You must finish giving orders from one character before giving orders from another character.

  5. A unit can be given up to three orders by the same commander.

  6. You must finish giving orders to one unit before giving an order to another.

Command

  1. A character must roll equal to or less than his Command value on 2D6 to issue an order.

  2. If a roll is failed, the order is not given and no further orders can be issued by that character.

  3. If the General fails to give an order, no further orders can be given by any other characters.

Command penalties

Per full 20cm distance

−1

Each successive order to the unit

−1

Enemy within 20cm of unit

−1

Within dense terrain

−1

Per casualty

−1

Issuing orders to brigades

  1. Up to four touching units may be brigaded together and issued a single order.

  2. Units moving as a brigade complete their entire move as a brigade unless one or more units are charging.

Charge

  1. A unit that moves into an enemy is said to have charged.

  2. Once units are touching an enemy unit or supporting friendly units they are engaged in combat.

  3. Units in combat cannot be issued further orders.