Meeting Engagement

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This scenario is part of the MOAB 2025 campaign, which has rules for army selection and objectives.

Compiled by Tect.

Discussion and feedback: Completed scenarios.

Two forces on the march make contact without warning. Horns blare and generals signal their captains to join the fray. In the centre units wrestle for position while reinforcements swirl around the flanks.

meeting engagement

Attacker’s orders

Your scouts have detected the enemy on the march. Gather your forces and surround the enemy before they can form a battle line.

Defender’s orders

You have been caught on the march, bu the enemy’s forces are as unprepared as your own. Do not let your forces be taken off-guard.

Preparing for battle

Mark three Objective Zones across the centre line of the battlefield, between each player’s deployment zone as indicated on the diagram.

Mission special rules

Reserves

See Reserves in the campaign introduction.

On the march

At the beginning of each player’s second turn, one reserve force will enter the battlefield from one of their reinforcement zones.

At the beginning of each player’s third turn, their other reserve force must enter from the other zone.

Before the start of the game, the players must note (in secret) the order their reserves will arrive, and where they will come from.

When a reserve force enters the battlefield, the leader is first placed anywhere within 5cm of the battlefield edge. Then, each unit is placed with all stands in contact with the battlefield edge and moves up to its ordinary movement distance as if it had received a successful order. Place each unit this way one at a time. Units cannot make a charge move or a supporting charge move this way.

Once the reserve units have been deployed, the player begins their Command Phase.

Units that entered from reserves can receive orders in the following Command Phase, and are considered to have received a succsesful order from their reserve leader, meaning on the turn they enter:

  • They can only received orders from the reserve leader

  • They receive a -1 Command penalty

  • They can only receive two more orders

  • They may not make initiative moves

Winning the battle

Starting from the end of each player’s third turn they earn:

  • 2 Victory Points for controlling each Objective Zone

  • 3 additional Victory Points if they control all three Objective Zones

At the end of the game, each player earns:

  • 2 Victory Points if they have a non-flying unit wholly within their enemy’s deployment zone that is not confused, and there are no enemy units in their own deployment zone.

The campaign continues with The End Times.