MOAB 2025
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This campaign of five scenaries was written by Tect for the the MOAB 2025 tournament in Australia. Discussion and feedback: Completed scenarios. |
TODO Oct 2025: Perhaps add some prose to introduce the whole campaign?
Army building considerations
The campaign is designed to be played with a single, 2,000 point Warmaster Revolution army for each player. Army lists are the same for every scenario.
Regiments of Renown may be selected according to the usual selection rules.
While selecting an army list, consider the following:
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Armies will deploy using the scouting rules. Scouting units and their points totals should be marked in army lists, and will be the same for each battle.
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The winner of the scouting roll is always the Attacker in each scenario.
Reserves
Some battles in these scenarios involve forces being delayed or caught unprepared, with armies arriving piecemeal to the battlefield. When writing the army list, nominate two Characters to lead the reserve forces. The General may not be selected.
Then select which units in the army will accompany the Reserve Leaders. This will result in the overall army containing a core with a general, and two reserve forces with a character in each.
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Units that are committed to scouting may not be placed in reserve
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No more than 900 points may be allocated to reserves
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In order for a list to be valid, it must contain at least three characters
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Units committed to reserves cannot ambush or outflank
Mission objectives
The scenarios in this campaign refer to several kinds of objectives, some will be described in the scenario rules, while others are described here.
Objective Point
An Objective Point is a 3cm diameter circle of impassable terrain. Objective Points do not block line of sight.
A unit controls an Objective Point if it fulfils the following criteria:
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Any part of it? is within 5cm of the edge of the token
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It is not confused.
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It is not a flyer.
If two opposing, eligible units are within 5cm of an objective, neither player controls it.
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A character may join a unit on an objective to break a tie.
If two opposing, eligible units are both joined by characters, neither player controls the objective.
Objective Zone
An Objective Zone is a circular area with a 20cm radius (Radius, really? Diagrams look more like 20cm diameter).
All units wholly within the Objective Zone add up their total points cost (including characters and upgrades). The player with the highest total points within a zone is considered to be controlling it.
Note that even a unit with a single stand offers its full points cost to the total.
Note also that summoned units (i.e. skeleton units created with the Raise Dead spell, fenbeast?) do not contribute to the total.
If both players have an identical total number of points within an objective zone, neither player controls the objective.
End of the battle
Follow the usual rules for slain generals and army casualties with the following addendum:
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When a player’s army withdraws, any points that would be scored at the end of that turn are still earned.
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A player whose army has withdrawn can never win the game but may still draw.
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In each scenario, breaking the enemy will score an additional 3 points.
An army’s break point remains the same regardless of how many of their units have left the field, or are yet to enter. In battles where reserves are in play, consider only the break point of the entire army list when counting slain enemy units.
Scoring
At the 2025 MOAB tournament, players were scored based on their total wins, losses, and draws. Tiebreakers were determined as per the following points system:
Crushing Victory |
The player won and scored at least double the VP of their opponent. |
6 |
Clear Victory |
The player won and scored higher than your opponent. |
5 |
Pyrrhic Victory |
The game resulted in a draw, but the player had a higher VP total. |
4 |
Valiant Defeat |
The game resulted in a draw, but the player had a lower VP total. |
3 |
Close Defeat |
The player lost but scored more than half the VP of their opponent. |
2 |
Decisive Defeat |
The player and scored less than half the VP of their opponent. |
1 |