Generals, Wizards and Heroes at a Glance
Characters
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Generals, Wizards and Heroes are referred to as characters.
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Characters can move through and be moved through units from their own side.
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Characters cannot be seen, shot at or charged by the enemy.
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Character stands with units are ignored for the purposes of measurement and calculating which stands fight.
Orders
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Generals can give orders to any units in the army. Heroes can give orders to units within 60cm. Wizards can give orders to units within 20cm.
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When issuing orders from a Hero or Wizard, a roll of a 12 indicates a blunder. The unit or brigade must make a Blunder roll.
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Once the General fails to issue an order no other characters can do so.
Combat
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Characters cannot be attacked. Characters are slain if their unit is destroyed in combat, by shooting or by magic.
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Characters add their Attacks value as a bonus to any stand in the unit they are with.
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Characters fight, advance, pursue, retreat or stand with their unit unless unable to do so because of terrain restrictions.