Generals, Wizards and Heroes at a Glance

Characters

  1. Generals, Wizards and Heroes are referred to as characters.

  2. Characters can move through and be moved through units from their own side.

  3. Characters cannot be seen, shot at or charged by the enemy.

  4. Character stands with units are ignored for the purposes of measurement and calculating which stands fight.

Orders

  1. Generals can give orders to any units in the army. Heroes can give orders to units within 60cm. Wizards can give orders to units within 20cm.

  2. When issuing orders from a Hero or Wizard, a roll of a 12 indicates a blunder. The unit or brigade must make a Blunder roll.

  3. Once the General fails to issue an order no other characters can do so.

Combat

  1. Characters cannot be attacked. Characters are slain if their unit is destroyed in combat, by shooting or by magic.

  2. Characters add their Attacks value as a bonus to any stand in the unit they are with.

  3. Characters fight, advance, pursue, retreat or stand with their unit unless unable to do so because of terrain restrictions.