Warmaster Revolution
Rules Armies
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Warmaster Revolution

    • Rulebook
      • Warmaster Revolution
      • Editor’s Note
      • Introducing Warmaster
      • Game Values
      • Game Sequence
      • Command & Initiative at a Glance
      • Command & Initiative
      • Movement at a Glance
      • Movement
      • Shooting at a Glance
      • Shooting
      • Combat at a Glance
      • Combat
      • Confusion at a Glance
      • Confusion
      • Generals, Wizards & Heroes at a Glance
      • Generals, Wizards & Heroes
      • Flying Units at a Glance
      • Flying Units
      • End of the Battle at a Glance
      • End of the Battle
      • Advanced Rules
      • Artillery & Machines
      • Magic
      • Battlefields
      • Siege & Fortresses
      • Campaigns of Conquest
      • Questions and Answers
      • Page Numbers
    • Armies
      • Warmaster Revolution Armies
      • Picking the Army
      • Albion
      • Araby
      • Beastmen
      • Bretonnia
      • Cathay
      • Chaos
      • Chaos Dwarfs
      • Daemons
      • Dark Elves
      • Dogs of War
      • Dwarfs
      • Empire
      • Goblins
      • High Elves
      • Kislev
      • Lizardmen
      • Nippon
      • Norse
      • Ogre Kingdoms
      • Orcs
      • Skaven
      • Tomb Kings
      • Vampire Counts
      • Witch Hunters
      • Wood Elves
      • Regiments of Renown
    • Experimental Rules
      • Terrain
    • Experimental Units
      • Introduction
      • Expanded Unit List – Order
      • Expanded Unit List – Destruction
  • Warmaster Revolution
  • Experimental Units
  • Introduction

Introduction

Experimental lists includes those being considered for inclusion in a later edition of the Warmaster Revolution Armies book, as well as informal lists for casual play.

See the Warmaster Experimental Forum for more information.

Terrain Expanded Unit List – Order
Warmaster.info (Unofficial site) ✢ Rules version 2.0.1 ✢ Armies version 2.25 ✢ Edits marked like this .